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FX can drain RAM quite heavily, so maxed out fx with a bunch of races that preload a lot of flashy fxs might require sacrifices somewhere else. Even if the match loads and plays well, it might still crash with large pop caps if other factors aren't compensating. Number of units will also impact so game rules with very high pop caps need to be factored in. The facts stated above means you cannot expect to play an 8p match on a big map with a bunch of heavy race mods with every setting maxed out. Emperor's children are the most RAM hungry race atm. This means that not all race mods take up the same amount of RAM when preloaded. Many of the race mods have great visuals built in from the get-go, and some have extensive rosters. The Unification mod gives all vanilla races a visual facelift and add new units if enabled in the game rules. This means that you need to understand that the bottleneck is not your system, but the engine itself.Īll factions in any given match setup are preloaded (including all branching paths) into the RAM when starting a game. On a 32b system LAA only increases the available RAM to 3GB. Using LAA (LargeAdressAwareness) on a 64b system the engine will be able to access and utilize up to 4Gb of RAM. Out-of-the-box it’s monothread (meaning it can only use one CPU) and can only utilize 2Gb of RAM. Let’s start with a very basic understanding of DoW:SS. Sometimes this error may manifest as "freezing" whilst loading the match, but often there is a error message in the background waiting to be have the "ok" button pressed before the actual CTD occurs. These may manifest themselves in a few different ways, most commonly crashing with the “TEMP folder - not enough space” or “Unable to create the temporary folder.
DAWN OF WAR MOD MANAGER MANUAL
Manual installation of 0.5b3 tyranids (for when the installer cannot run without errors)Ī relatively common problem that arises is memory related crashes.Crashing when starting the mod (also has installation instructions).MP desync issues and not being able to see one another's games.